Age/Gender: 23, Male
Location: Almere, Netherlands
Be sure to have a good time, ok?
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Exp. Points: 6,730 / 6,940
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Voting Pow.: 6.68 votes
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Flash Reviews: 61
Music Reviews: 0
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All Flash Reviews
61 Reviews | 15 w/ Responses
Going strong, and getting better each time.
Bit of an ensemble cast, try not to make the story to convuluted.
Keep on rocking!
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This movie surprised me in a few ways, something I really appreciate.
There's nothing really bad I can say about it, especially not in the story itself.
Some suggestions though: make sure your character is clearly visible - the grey tends to be poorly visible against some backgrounds.
And the tears seemed to be breakng the style.
It's good having only those things to critique; it means you've done solid work on the fundamental parts of the movie :)
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There, I named them. Two of games' big sins.
The repetitive speaks for itself: as far as gameplay goes, there's only one type of level, and one two types of enemies. They just look different each time. Same with the blockades - who make you give them all your items before they'll let you go. That's called theft in a normal world, by the way.
As for unbalanced; the different guns...aren't that different at all. And when you empty the guns, don't worry about reloading, because that'll trigger an enemy to run up to you, and grab you. Just hit space to shake it off, and the reloading is magically finished.
Now, wht would've been nice is some variation. And maybe, instead of just blocking and robbing you, add the option to fight the blockades; they try to rob you, you've got a gun, so that's just normal gamer instinct, right? Whatever they'd give you could be an item drop after blowing their heads off.
So, dear developer, go change the game, and sin no more.
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I always expect that little bit extra from a Xennethy animation, and I always get that.
I always let myself be surprised by Krykos' work, and it's always been a good one.
Nice one, from the both of you :)
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You destroyed all the free time I have...bastard.
But what a way to lose it. This game is excellent in nearly everything it does, and I see you're taking notes on the things to improve.
The very wide grin on my face says: This means a sequel, eh? :D
On a sidenote: Baron Brixius isgoing down as a very memorable opponent. XD
Author's Response:
I'm glad you liked it :D Baron is my favorite character actually.
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Woah, that looks awesome.
Altough I'll miss the stylized looks of the rooms, and I bet my processor will too, this looks like a fresh new experience.
I saw some hot new weapons too, pardon the pun. Can't wait to try those.
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I felt like cheating: I have a tablet, and some experience drawing.
Yeah, that went too easy. So I decided to test the theory that left-handed people are good at learning to write/draw with both hands.
Heh, not really.
Guess I'm going to be playing this a lot until I've got it.
And it's indeed a drawing game, and best enjoyed as such.
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"Solid tut, and it seems many agree."
This is a good tutorial, not just because you draw well, but also because you're a pretty good teacher. It's never confusing, and I think most people will have no trouble with picking it up and improve their drawings.
I do think you missed a few things that are pretty much required to make a good drawing -like composition, colour picking, gettig good references and inspiration, that sort of stuff.
But looking at the reviews, you awakened the potential artist in a lot of people, and if they really decide to go on drawing, they'll learn it.
And you were the one who got them started.
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Rat Shot is a nice game, good (cute) graphics, and it doesn't have any bugs. The 5 letter code reduces the cheating in the scoreboard, which makes it worth aiming for the top spot.
There were some things that let the game down. First, it didn't give too much satisfaction crashing the rat. Make me want to hurt them more, now they're a bit too cute to hurt.
But the biggest flaw is that it doesn't last too long. This game has been compared to Nanaca Crash. The fun of that was -for a great part- that you could keep the victim flying for obscene distances. I miss that a bit.
Maybe if there were more items, a bigger Oomph meter, more bounce, or you could still flap your arms after bouncing on the table.
As I said, it's fun. Now make it last longer ; )
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The strong point of this game is deffinately it's good vibe. From the appealing -though a bit simple- graphics, to the music, which makes you feel warm inside.
It's not too complex, it's not overwhelming, it's just warm and friendly as a pinguin should be.
:)
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